Skull & Bones
Skull & Bones is a tactical naval action game set during the Golden Age of Piracy. You command your own warships in large-scale naval battles, trade routes, and explorations across a shared open world. With deep ship customization, strategic combat, and seasonal live-service content, the game delivers a rich and evolving pirate experience.
Studio: Ubisoft | Genre: Action Adventure | Platform: PC, PS, X1 | Duration: 1 Year | Role: Senior Technical Designer
​
Key Responsibilities:
-
Served as the primary point of contact for Technical Design on World Events, ensuring seamless integration across AI, systems and live content.
-
Collaborated with Ubisoft Singapore to co-develop large-scale multiplayer and world event systems for Season 1.
-
Partnered with engineering, AI, and gameplay teams to prototype, validate and optimize event logic and system behaviors.
-
Defined design specifications and workflows to maintain performance, consistency and technical scalability.
-
Supported balancing, debugging, and live deployment processes to ensure quality and reliability at launch.
Major Contributions:
-
Led the technical design of dynamic World Events for the game's first season, enhancing player engagement and replayability.
-
Developed AI and gameplay system interactions that supported large-scale naval encounters.
-
Improved collaboration between design and engineering through clearer documentation and communication channels.
-
Contributed to refining event pacing, rewards, and player experience based on live test data and internal play sessions.