Hello, I'm Kushal!
I'm a Game Design Lead with over 12 years of experience creating memorable gameplay experiences. My expertise lies in designing innovative gameplay mechanics, prototypes, systems and content that keep players engaged. I combine creative vision with technical precision, focusing on everything from core systems and player journeys to data-driven tuning and iteration.
I've had the privilege of working at high-profile companies like Ubisoft, Oculus Studios, Dhruva Interactive (Rockstar Games) and Games 24x7, contributing to major IPs. These experiences have shaped my design philosophy and expanded my technical and creative skill set. Throughout my career, I've taken games from concept to live services, collaborating with cross-discipline teams to create titles across Console, VR and Mobile.
I've had the chance to lead teams, shape processes and help new designers grow, all while staying true to my passion for games and the craft of design. I believe great games are built on a clear vision and a team that trusts each other. I'm driven by curiosity and a love for creating experiences that connect with players.

Professional Experience

Senior/Lead Game Designer
Meta (Oculus Studios) - Beat Games
Prague, Czech Republic
July 2022 - Present

Senior Game Designer
Ubisoft Entertainment
Pune, India
December 2017 - May 2022
Game Designer
Games24x7 - Ultimate Games
Bangalore, India
August 2015 - December 2017

Intern - Jr. Game Designer - Game Designer
Dhruva Interactive - Acquired by Rockstar Games
Bangalore, India
March 2013 - July 2015
Education

University of Wales, Bangalore
2010 - 2013
B.A (Hons) in Game Design
Skills
Professional Skills:
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Gameplay Design
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System Design
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Economy & Meta-game Design
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Feature & Monetization Design
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Live-Ops / Games as a Service
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Character Progression, Abilities & 3Cs
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Prototyping & Iteration
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Design Documentation & Specification Writing
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Cross-discipline Communication / Co-dev Collaboration
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Team Leadership & Mentorship
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Hiring & Candidate Evaluation
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Data-driven Balancing & Tuning
Design & Production tools:
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Maya, Adobe Photoshop & illustrator
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Microsoft Office, PowerPoint & Excel
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Confluence, SVN, JIRA, Perforce, Asana & Trello​​
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Figma, Visio, Proto.io & Audacity
Game Engines
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Unity
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Unreal Engine
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Ubisoft Proprietary Engines
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Quake Radiant
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Counter Strike - Hammer