Prince of Persia: SOT Remake
Prince of Persia: The Sands of Time Remake reimagines the 2003 classic with modernized visuals, refined combat, and enhanced gameplay systems. Players once again take on the role of the Prince, mastering acrobatics, swordplay, and time-manipulation powers to navigate traps, puzzles and enemies within a richly detailed Middle Eastern world. Built in Ubisoft's Anvil engine, the remake seeks to honor the original's legacy while elevating it through new technical and design innovations.
Studio: Ubisoft | Genre: Action Adventure | Platform: PC, PS & X1 | Duration: 1.5 Years | Role: Senior Game Designer
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Key Responsibilities:
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Led the end-to-end design and implementation of the camera system to ensure smooth, cinematic, and player-friendly navigation.
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Created gameplay scripts and AI behavior logic using Anvil’s visual scripting tools to support combat and environmental systems.
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Collaborated with animation, level design, and programming teams to synchronize camera, movement, and combat design.
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Participated in hiring and onboarding processes, helping to build a stronger and more diverse design team.
Major Contributions:
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Designed and implemented a new camera framework and contributed to refining the game's 3Cs (Character, Camera, Controls) to achieve smoother navigation, tighter responsiveness, and a more immersive experience.
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Enhanced gameplay responsiveness and player control through iterative tuning and prototype validation.
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Facilitated smoother cross-team collaboration by aligning design and technical priorities early in production.
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Supported modernization of legacy systems within the Anvil engine, successfully translating a classic experience to current-generation standards.